@paul Short answer is, these days yes.

Longer answer is: well if you don't count nvidia driver, and whatever proprietary items are in the camera/default camera app of the android phone. Generally if I can replace something with an open source alternative without losing out of substantial quality, I will stick to it.

I use Darktable mostly to edit, occasionally Gimp / Krita.

@eylul I admire that! Wish I could say the same but I could never bring myself to replace DaVinci Resolve and other closed-source tools šŸ™ƒ

@paul
It doesn't have to be a binary thing. Try a program out, integrate it to your workflow. Many illustrators here use Krita for example, without necessarily working toward having a full workflow that involves open sourced software. :) Many of these programs are really good, and worth a try and sometimes are better than the commercial alternatives. :)

@eylul absolutely true but I feel like the film industry does not have that much great open source software šŸ˜¶ There is MagicLantern of course and it is absolutely amazing at what it does but I would always choose a real cinema camera over some open source DSLR extension. Hopeful @apertus will change some of that!

@paul actually.... as far as I know Blender has some use I believe on film industry (or used to? not entirely sure) but compatibility can be an issue sometimes. lack of open sourced/ hackable alternatives on devices (phones, cameras) is a problem. I am also waiting to see what happens with @apertus as well as @Purism 's upcoming linux phone although we'll see if those are accessible geographically and financially.

@eylul @apertus blender is definitely pretty great! But since I am not into 3D stuff thatā€™s sadly not my area of expertise :) I talk to the @apertus guys at least once a year at the Maker Faire in Berlin and I am pretty certain what they are doing will be pretty amazing given time. Financially accessible should not be the hardest thing in my field compared to what the professional solutions now cost šŸ˜…

@paul @eylul

@apertus will definitely change some of that.We can see from early case studies that the potential to make significant customisations to hardware, software, and the image itself is deep - wiki.apertus.org/index.php/AXI

Hoping to get the USB3 boxed-off in the next month and then we're gonna team up with some local DOPs to shoot lots of demo stuff now that Magic Lantern have perfected some of the colour science.

@apertus @eylul would love to contribute some Berlin demo stuff šŸ˜‡

@paul @eylul

Our recent Team Talk actually didn't go down too well and a couple of naysayers have started an anti-campaign on IndieGoGo, but this is because it's hard to see the depth and complexity of a project like this. It's almost like we're being accused of stealing money, and given that several people have been slogging away for 50-70 hours a week unpaid on this for years that's a bit disheartening. We also didn't include too much about the dev but this will be featured in TT14.2.

@paul @eylul

Not sure myself. Think they wanna make a documentary about how long the project has taken - indiegogo.com/projects/axiom-b

... as opposed to actually helping out in some way.

The jaws of people with backgrounds in technology tend to drop when they see what's been done thus far and the scope of the project, but one guy says we should be ashamed of ourselves. So, you know, that's an interesting contrast of opinion.

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@apertus @eylul I am not quite sure I understand their problem. Is it that they haven't received their beta camera or whatever?

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